silent hunter 5

#2
chrisj09 said:
http://silent-hunter.uk.ubi.com/silent-hunter-5/ wow looks lke this will be intresting
Silent Hunter 3 was brilliant, I especially enjoyed being a Nazi U-boat commander and sinking passenger liners off the coast of the US. If you can do that again I will definitely buy it.
 

chrisj09

Lantern Swinger
#3
but why are the germans speaking pure fluent english? surly they should still have a german sounding accent?

ive got silent hunter 2 never really played it much though and also sub command, i might have to upload them again.

would also be good if you could play a english sub.
 
#4
Montigny_La_Palisse said:
Silent Hunter 3 was brilliant, I especially enjoyed being a Nazi U-boat commander and sinking passenger liners off the coast of the US. If you can do that again I will definitely buy it.
Downloaded SH3 from steam last night. Putting the GWX mod in soon


but why are the germans speaking pure fluent english? surly they should still have a german sounding accent?
It's easier for people to understand.
 
#5
It will have some way to go to beat SH3 with the GWX 3.0 mod with other addons.I shall wait till its been out for about a year untill it gets patched and the Subsim community get some mods and extras out for it.
 
#8
This is the fifth part of this game, it is a simulation games and that is why i like it very much. Each release has brought forward new features to the functioning and especially the long trip where you could upgrade the submarine and its crew, and command it through several missions during the war has really impressed us.
 
#9
Here my feedback on this title...

1- Ubisoft dropped the ball on this one, they ignored their base requests. That base who supported this franchise from the beginning: Simulation gamers, simulation means immersion gameplay not arcade. They should had named this game Silent Hunter Junior.

Game Good point:
- Superb graphics. Lot of eye candies.

Bad points:
- Full of bugs;
Disapearing Savegame.
Difficulty Level that reset itself, I was finaly able to set the limited fuel after the third try.
The Game Interface is completely messed up, No Dept under kull, limited rudder control 1% or 35% what if I want 5% ??
No exterior camera that lock to the sub.
No exterior camera that lock to targets.
No event camera when a torpedo hit a target.
No open tubes control,If want to open tubes 1 and 5.
Where are the fuel gauge, oxygen gauge inside the sub ?
No controls for the speed, rudder, deep from any of the sub gauges.
No Diesel engine/battery control, what if I need full speed after a dive, I will recharge the batteries later lol.
No gramophone, that's a joke.
No weather forecast.
No "Onscreen" continuous time and date.
Digital diving %, Digital battery depletion %, Digital Fuel reading %, I dont think they had digital stuff in 1939, please put the regular gauges back !

Here's a hint for the Dev;

Return to the game controls and options from Silent Hunter 3 add the new Graphics of Silent Hunter 5, add more dialog with the crews and you will have a hit.

Regards,
One of many complaint on Ubisofts fourms
 
#12
I love the series and have, in the past, been more forgiving of some of the technical troubles purely because the developer's and mod community post-release support has eliminated the worst problems. While I'm sure Silent Hunter 5 will be a better game in six month's time, some of the basic design problems aren't things that can be easily patched.
 
#16
Cavitation seems to be a particular problem and there doexn't seem to be any way in which you can mask it with the agouti. I'll stick to SH1(T)
Main difficulty is finding different thermal layers to hide under. Will try out my new duvet no hot bunking for this rating:-D
 
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#17
Cavitation seems to be a particular problem and there doexn't seem to be any way in which you can mask it with the agouti. I'll stick to SH1(T)
Main difficulty is finding different thermal layers to hide under. Will try out my new duvet no hot bunking for this rating:-D
A what a what a what? Haha :D
 

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